The Alchemist's Lair, save yourself if you dare.

Stuck aboard with disease sweeping through your ship. The only hope of survival is access to the cure-all your onship Alchemist was famous for. However, he’s gone missing and taken it with him.

You're desperate enough to break into his stores and try and make your own. But Alchemists are an untrusting sort, as likely to poison as to cure, and they hide their recipes behind puzzles and traps to protect their secrets.

Are you up to the challenge? Time's running out…save yourself if you dare.

How many
2 - 6
60 minutes
10+ (U13s must be accompanied by an adult)